
It also has a very strong combat component, only losing one base attack bonus in nine levels. This build capitalizes on one very high stat for massive save bonuses. Combines well with either of the above templates mechanically and in flavor. Trade away a dump stat to get even more of your primary. Magic Blooded Template - +2Cha -2Wis + a couple cantrips /1day for +0 LA - Obvious synergy here. Very nice! When combined with the feat "magic in the blood" allows your (likely non-spellcasting) character to have a significant utility spell presence. Manifester level determined by character level.
#PALADIN OF TYRANNY 3.5 SERIES#
This time costs a bit more, but adds a series of nice abilities to your character that level with you. Phrenic Template - +4Cha +2Int +2Wis + battery of PLA (Psionic-Like abilities) for +2 LA - Again, synergistic ability scores. Sadly it keys off of class level instead of charisma, but the template is great even without the feat. Additionally opens up the possibility for yet another aura (Draconic Aura). This option is stronger if LA buyoff (UA) is in effect. The heavier armor you wear, the better it can be.ĭraconic Template - +2Str +2Con +2Cha + assorted weak bonuses for +1LA - Chances are, these are going to be your top 3 stats with this build, so this fits anyway. The wilder2 ability seems to have been designed to work exactly the opposite way. Some Cha-to-AC abilities explicitly do not work with armor. The PoT/Hexblade/Blackgaurd combo tends to result in a character who wears heavy armor and has decent AC, but terrible touch AC. Wilder 2 - Cha to touch AC (up to but not over the value of your standard AC). This option may require Paladin of Slaughter, or starting with Barb and then a switch of alignment for Paladin of Tyranny, as Barbs are typically chaotic. Rage won't be of much use to you, so switch it out with a decent alternative class feature.
#PALADIN OF TYRANNY 3.5 FULL#
This 1-level dip is probably the strongest contribution you could make.ĭivine Crusader - combine with divine casting PRC's and you get full casting in one (or maybe more with the right PRC) domain, with bonus spells and DC's keyed off of your cha modifier.īarbarian 1 - Switch out fast movement for Spirit Lion Totem Pounce from Complete Champion, and your character can now do the standard shock trooper / charge tactics for great damage. (this time a benefit to allies.) I recommend motivate dex (suddenly everyone in your party is sneaky and has a wonderful initiative), or motivate cha (for a diplomacy based campaign, the ability for everyone in your party to have great diplo/intimidate/bluff is fantastic). Marshal 1 - put that charisma to good use with a small bonus to diplomacy, and more importantly a choice of aura that turns your sky-high charisma into yet another aura. In addition to making opposing casters hate you, you will be making your own evil caster-mates very very happy.īeyond this, I would recommend standard melee tactics: tripper or charge build. 6 to all saves (-8 if cursed), or alternatively -4 to all saves (+) -1 to AC is a nasty combined aura to run around with. If taking this particular build, consider also that all three of these classes have abilities to reduce opponent's saves (Paladin of Slaughter 3 + Blackguard may be more effective than PoT3+BlGuard as the two auras of despair can be argued to not stack, whereas the PoS's one does.) Hexblade has its weak curse, of course, but additionally Hexblade4 grants a familiar that can be traded out for one that also offers -2 to all opponents saves. To absolutely maximize your save bonuses, you could take iron will and great fortitude as well. Force of personality is somewhat optional. I chose monk because I went caster for the last 11 levels. You would have slightly worse Fort and Will saves, but would gain a lot of skill points and use magic device as a skill. You could take rogue for two levels instead of monk. adds your Charisma modifier to your saves again. Mettle negates "save for partial" effects on Will and Fortitude saves. Force of personality adds your Charisma modifier to your Will save instead of Wisdom. Negates partial effects for "reflex save for partial" spells on successful saveĪdds Cha modifier to all saves. Starting Racial Traits: Bonus feat is the relevant trait.Īt level 9: Monk 2 / Paladin of Tyranny 2 / Hexblade 3 / Blackguard 2 Race (Templates): Assuming human for this example. Assuming an 18 starting charisma for this example. Starting Ability Scores (Before Racial Adjustments): Max Charisma. PHB, Complete Warrior, Unearthed Arcana, DMG, Complete Adventurer Be careful of making a villain NPC too resilient if you use this build as a GM. It uses evil classes, so player access may be limited. Strong combat.Ī character built to have the highest possible save bonuses and immunity to "save for partial" spells. Maximized save bonuses using charisma oriented evil and non-good classes.
